I used Rhino for 20 years and also work as an industrial designer in the aerospace industry for one of the largest aircraft manufacturers in the world for the last 17 years. In the first couple of weeks I will show you step by step on how to get around in Rhino 3D and use basic 2D and 3D tools. Rhinoceros 3D modeling FREE Tutorials - aversis.be. Posted: (6 days ago) rhinoceros 3d tutorials Rhinoceros 3D is a very intuitive and easy to use 3D modeling tool. You can quickly create all kinds of shapes with a lot of freedom in the modeling process, but you can also model with extreme precision.
Free 3D Design Webinar: Creating 3D Patterns with Grasshopper
This Wednesday we will present a new 3D design webinar in collaboration with Novedge, covering different design strategies forthe creation of 3D patterns and textures using Rhino and Grasshopper.
Introduction to Grasshopper for Designers (Free Webinar Recording)
The complete recording of our first exclusive webinar that gives an introduction to Grasshopper for Rhino, with an overview and a demonstration of the software specifically targeted to designers.
Engine Cover 3D modeling tutorial – Part 2
The second part of a 3D modeling tutorial that shows the creation of a styling model for an engine cover in Rhino3D. This video shows how to add detail and how to prepare the model for exporting into SolidWorks. Check Part 1 here.
Rhinoceros 5 4 1 – Versatile 3d Modeler Tutorial For Beginners
Engine Cover 3D modeling tutorial – Part 1
In this first part of video tutorials, senior instructor Phil Cook explains how to set up the main construction curves and basic slab surfaces and a number of tested strategies for making the corner blends.
Modeling Sunglasses in Rhino for Mac
A webinar presented by Kyle Houchens, who explains how to design sun glasses in Rhino 5 for Mac, using a real-world approach and creating a solid 3D model which is ready for 3-D printing or rendering.
Sketch to 3D Model – Detailing your model in Rhinoceros
A 50 minute webinar that shows the design workflow process for turning a 2D drawing into a detailed 3D model, taking as example a car wheel concept design.
Rhino and Solidworks Workflows
In this video designer Thomas Parel explains the main differences between using Rhino and SolidWorks and shows some techniques for integrating them together.
Modeling a car light in Rhino
This 44-minute video shows the 3D modeling process of a car stop light, done in Rhinoceros. A 3dm file is available for download.
Modeling Complex Transitions in Rhino
In this tutorial Brian James from McNeel explains how to model smooth transitions in Rhinoceros 5.0 using combinations of fillets, sweeps and network surfaces.
Modeling an Automotive Tire in Rhino V5
In this tutorial, Brian Oltrogge shows how to model a tire in Rhino version 5 using FlowAlongSurface and FlowAlongCurve.
Modeling an Automotive Rim in Rhino V5
In this video tutorial Brian Oltrogge from Grünblau Design Studio shows how to create a high quality 3D model of an automotive wheel rim using several advanced modeling techniques.
Easy Shut Lines in Rhino
A video tutorial by Scott Schneider, who explains how to use Rhino 5 new ApplyShutLining tool to create and evaluate panel parting lines in a non destructive way. Lingon x 5 0.
Advanced Filleting in Rhino
A collection of tutorials that show how to manually create fillets in situations where the automatic filleting tools in Rhino may fail.
3-D Printing Rhino Models
A 1 hour 20 minute long webinar presented by Kyle Houchens, who shows how to prepare a Rhino model for 3-D printing.
Class A Surfaces Part 2
In this second episode Michael Günther-Geffers from VSR explains the main criteria and requirements for Class A Surfaces and gives a workflow demo of the VSR plug-in tools in Rhino.
Class A Surfaces Part 1
The first part of a video tutorial on Class A Surfaces, explaining the meaning of the term and how surface transitions affect reflections. General overview applied to Rhinoceros and VSR Shape Modeling Plug-in.
3D Modeling Ear Buds in Rhino
In this 40 minutes video tutorial concept designer and instructor Kyle Houchens shows how to create a product 3D model starting from a reference sketch.
Freeform Modeling in Rhino
Rhinoceros 3d Mechanical Animation
In this one-hour webinar James Carruthers of Hydraulic Design shows his basic modeling workflow, as well as a few advanced tricks for modeling complex freeform shapes in Rhino.
In this tutorial I will go through modeling this simple house in Rhinoceros without using any plugins like VisualARQ. In this first part we will model the base shape of the house from Autocad plans.
Introduction
Before we even start modeling we need Autocad plans of a house. I've taken dwg files and saved it as 3dm (native Rhino file format). You can download it here:
If you like, or if you get stuck with some step, you can download each step individually here:
step 1
step 3
step 5
final
STEP 1
Ok, in this first step we will be setting up our plans in 3D space. Actually we will align each view plan to our viewport in Rhino. But first, we need to group all the lines from each view and put them in a separate layer. Just so we don't get big pile of curves in one layer, that way we wouldn't be able to control anything. Organizing in layers is always a great idea because we can easily hide whole layer or lock it.
Ok, so lets start. First create a new layer named Plans and move all other layouts (except Default) inside Plans layers.
Now we need separate layers for our views. We need 4 side views and one top. So go on and create new layers (top, front, left, right, back).You should have something like on the image 2.
image 2
Next thing to do is to group each view and put the lines in its layers accordingly.
image 4
We need to orient our blueprints so they fit in every viewport in Rhino, right now they are all oriented the same way visible in Top view. We will be using RemapCPlane command to do this, so we don't have to rotate, Rhino can do that for us. So, lets start with Front view. To do so, click on the Front group of curves (or layer) from Top viewport and run RemapCPlane and click anywhere inside front viewport. You should get the same situation like on image 5 below.
Using Move tool and with help of Osnap (End option would be enough, but just to be sure you can check Intersection too. Near could be a little confusing) we will position our front layer in right place according to our top layer (check image 6).
image 6
We will do this same step for all other views, so we get a 'house' made of plans. Sort of. Note: when using RemapCPlane for other views (groups of curves) make sure you use the right viewport and cplane. For example, if you want to remap back layer you will have to select it, run the RemapCPlane and click anywhere on Back viewport. Since Back (or left) viewport is not active by default, you can click on any of 4 viewport names with right mouse button, then Set View, and there you can choose which viewport to use. Just remember, For back group of curves you need back viewport, for right group of curves you need right viewport, and the same applies for left, front and even top.
I don't think this should be very hard to setup, and once you do, you will have something like on the image 7 below.
And note the orientation of the letters above groups. That should give you pretty good idea of how well you did to recreate this.
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